December 5, 2021

The Branch of knowledge dealing with engineering or applied sciences

The Best Decision Sony Made This Generation

Since the new Generation of consoles for gaming was released it is a constant debate about who will win this year and the reasons for it. Xbox 360 was released in late 2005. Xbox 360 released in late 2005, while Nintendo Wii and the Sony PlayStation 3 came out in late 2005. Sony PlayStation 3 and Nintendo Wii were released in the latter half of 2006. The GTA 5 Money Generator maintained its leading position for nearly two years, until the Wii came in and hasn’t looked back since. The PS3 was in last position since the console was released and Sony was facing many issues for a long time. The marketing was not up to par The games were mediocre and the PS3 was missing features that gamers that owned 360 come to expect from. A lot of people complained when the vast majority of games which only came to Sony consoles in the last two generations were transferred to the 360, either as multi-platform titles or as timed exclusives. Two of the biggest announcements that have shook the gaming community was those of the Grand Theft Auto series going multi-platform, in addition to The Final Fantasy series also going multi-platform. Two games could have been potential games that would have been console-exclusive for the PS3 were they not exclusive and not been made multi-platform.

It caused mixed feelings among Sony fans as well as fans of both franchises as they had grown accustomed to games that were only available on Sony consoles. Sony along with the PlayStation brand appeared to be slowing down after the first year that the PS3 was released and put Sony in between a rock and a difficult spot However, it proved to be the situation Sony was in. Sony’s strategy was replicated to perfection by Microsoft this generation, and I’m even thinking that Microsoft initially made better decisions than Sony ever could have however, something changed that nobody anticipated which is something that many aren’t aware of today.

Sony decided that rather than seeking to purchase exclusive rights from third-party developers, or relying on third-party developers to develop exclusive franchises for their own brands, Sony invested in their own intellectual property instead of taking money from the pockets of other people. It took time however, the results of that effort are beginning to show, regardless of whether we can recognize this or not. Naturally, the Wii has been able to record huge numbers of sales on its first-party games, however, I will focus on it in relation to the PS3 as well as the 360 because they’re in direct competition with each other.

Sony has released a variety of first party exclusive games in the last two and half years and there are new titles coming up (announced as well as unannounced). The majority of Sony’s first party games have been well-received. I’ll use VGChartz as a benchmark even though many people don’t believe in the accuracy of their data (but let’s suppose that even the errors do exist in the report, they’re generally the same and will be balanced out). First exclusive releases were Resistance: Fall Man which has sold more than 3.5 million copies. Motorstorm has sold nearly 3.5 million copies, Ratchet and Clank: Future tools of destruction has sold nearly 1.5 million units, Uncharted Drake’s Fortune has sold over 2.5 million copies, Gran Turismo 5 Prologue has sold more than 3 million copies, Little Big Planet is close to selling 2.5 million. Heavenly Sword sold almost 1.5 million in addition, Killzone 2 and Resistance 2 have sold more than 1.5 millions copies. Games like SingStar, Socom: Confrontation, Hot Shots Golf, Warhawk, Buzz Quiz TV, Motorstorm: Pacific Rift, MLB 2008 (MLB 2009 is close to being on this listing) are all selling between 500,000 to 1 million copies. There are certain Sony first-party games which have had less than impressive sales, such as Folklore, Genji: Days of the Blade, Formula One: Championship addition, NBA 07, 08 and 09. The games have been sold for less than 250,000. The Lair game sold less than 350,000 copies (mostly because of control issues which initially hampered the game when it first launched) The Eye of Judgment sold just over 250,000 copies, and The Eye of Judgment sold around the 250,000 mark (this game is bundled together with PSEye). PSEye camera).